So, if you have read my blog you’ll be aware that I was hoping one day to make a Tactical RPG set in space, but where the crews story was the main focus. Well, I just can’t stop thinking of new ideas for it and I figured why wait? Oh yeah that’s right, lack of knowledge and experience. But if Trump won’t let that stop him,then why should I?Continue reading
As you can imagine, I couldn’t get the lightmapping to work. So like any good designer (I hope) It was time to re-design this game to something I can actually make, or attempt to make if it doesn’t work out.Continue reading
As I’m sure all of you experienced game makers are aware, lighting isn’t as easy as you’d expect it to be. When making 3D model assets, the actual modelling of the object isn’t even 50% of the work. What takes most of your time, effort and patience is unwrapping UV’s for texturing and light maps. Well, guess who didn’t know lightmaps existed… That’s right, this so-called Game Designer. What you are about to read is a chronicle of my descent in to madness.Continue reading
OK, now I have your attention I want to let you in on a project I am undertaking. Seeing as further education is now behind me and I’m left with the bitter taste of having done the wrong degree, I figured it was time to do what I want in life, even if it is the hard way.
What I wanted to do with this game was create a Tactical RPG game with inspiration being drawn from games like Rogue Galaxy, Mass Effect, Final Fantasy Tactics Advance and major story inspiration from Firefly.Continue reading