December Update

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So…

I haven’t done one of these in a while but don’t worry, we are still all working away on Astraeus., So, what’s new? Well, the UI is really coming along, I have now settled on the Neon/Sci-fi style for the game as it makes more sense aesthetically, and also I just couldn’t get the more graffiti-esque style to look nice enough. Because that style has more sharp edges going off in every direction, it was really imposing on the screen and frame it. So with this new style it creates a neat border and makes more sense at it is a game about space etc. Continue reading

Dev Blog #7 UI-E-I-O

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UPDATE!

So the time has come for another update. Things are progressing nicely, all playable characters are complete for the demo (there will be like 40 in the main game but for the demo 8 will do) I’ll need to start posting some gifs of the animations but I need to find something to make them with. (Suggestions?) Continue reading

Blog Post #5 – Astraeus GDD

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It’s Alive! Well, complete… sort of.

After a very intensive weekend I finally managed to pool the ideas and concepts I’ve been working on for 9 months in to one document. No longer will I have to search through folders and notepads to find out what I called that guy once. In the essence of readability, I decided to make it a PowerPoint presentation so it’s not a huge wall of text that no one wants to read. Plus I can put example images in which will clarify my ideas for the game.

GDD#2

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Tactical RPG Progression

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I’m looking for help!

So, if you have read my blog you’ll be aware that I was hoping one day to make a Tactical RPG set in space, but where the crews story was the main focus. Well, I just can’t stop thinking of new ideas for it and I figured why wait? Oh yeah that’s right, lack of knowledge and experience. But if Trump won’t let that stop him, then why should I? Continue reading