December Update



I haven’t done one of these in a while but don’t worry, we are still all working away on Astraeus., So, what’s new? Well, the UI is really coming along, I have now settled on the Neon/Sci-fi style for the game as it makes more sense aesthetically, and also I just couldn’t get the more graffiti-esque style to look nice enough. Because that style has more sharp edges going off in every direction, it was really imposing on the screen and frame it. So with this new style it creates a neat border and makes more sense at it is a game about space etc. Continue reading

Blog Post #5 – Astraeus GDD


It’s Alive! Well, complete… sort of.

After a very intensive weekend I finally managed to pool the ideas and concepts I’ve been working on for 9 months in to one document. No longer will I have to search through folders and notepads to find out what I called that guy once. In the essence of readability, I decided to make it a PowerPoint presentation so it’s not a huge wall of text that no one wants to read. Plus I can put example images in which will clarify my ideas for the game.


Continue reading