Dev Blog #7 UI-E-I-O

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UPDATE!

So the time has come for another update. Things are progressing nicely, all playable characters are complete for the demo (there will be like 40 in the main game but for the demo 8 will do) I’ll need to start posting some gifs of the animations but I need to find something to make them with. (Suggestions?) Continue reading

Development, Start!

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Where we are now!

So, it’s been a while since the last update, but I have a team assembled now and the construction of the demo is underway! We have a Programmer, UI Designer/Artist, Sound Designer/Composer and myself, doing 3D modelling and animation. Right now, after a couple of iterations of the GDD, (one of which removed the exploration due to pacing issues) we have a solid idea of what will be included in the demo to properly show off some of the interesting features of the game, and currently we are working on the very basics of the battle system including the grid and player selection.

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Blog Post #5 – Astraeus GDD

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It’s Alive! Well, complete… sort of.

After a very intensive weekend I finally managed to pool the ideas and concepts I’ve been working on for 9 months in to one document. No longer will I have to search through folders and notepads to find out what I called that guy once. In the essence of readability, I decided to make it a PowerPoint presentation so it’s not a huge wall of text that no one wants to read. Plus I can put example images in which will clarify my ideas for the game.

GDD#2

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Tactical RPG Progression

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I’m looking for help!

So, if you have read my blog you’ll be aware that I was hoping one day to make a Tactical RPG set in space, but where the crews story was the main focus. Well, I just can’t stop thinking of new ideas for it and I figured why wait? Oh yeah that’s right, lack of knowledge and experience. But if Trump won’t let that stop him, then why should I? Continue reading